Best Gamecube Mario Games
The Mario franchise is a media franchise consisting of video games published and produced by the Japanese company Nintendo. The title character is a fictional Italian plumber who serves as the hero of a realm called the Mushroom Kingdom. The franchise was created by game designer Shigeru Miyamoto and its first installment was the arcade game Donkey Kong, released on July 9, 1981. The games are primarily developed and self-published by Nintendo internally, with some games in the franchise being developed by other companies under Nintendo's supervision, such as Hudson Soft, Camelot Software Planning, Intelligent Systems, and AlphaDream. Most Mario games have been released for Nintendo's various video game consoles and handhelds, from the third generation onwards.
Super Mario Sunshine
Best GameCube games of all time lists will always include Mario games. This platformer was released in 2002. A commercial success, it includes revolutionary graphics, engaging gameplay and a story to compliment the whole thing. Mario’s vacation won’t keep you bored as you need to clean the island and save the princess. Again.
Paper Mario: The Thousand-Year Door
This cartooney 2004 Mario RPG is often mentioned along with the names of the best GameCube games of all time. It has an accent on action and remains its turn-based battles. Winning RPG of the year 2005 award, it offers a catchy story and easy gameplay mechanics, becoming an enjoyable experience all around.
Mario Kart: Double Dash
This arcade racing simulator deserves the place among top GameCube games. Main feature is the double kart with two characters racing for one team: one driving and another using the weapons. Characters can swap places and with the unique characteristics of each hero, the game acquires a tactic and strategy element. Drive safely!
One of the top GameCube games of the action-adventure genre, the game offers us an alternative look at Mario’s family. Though fairly short, the game lets us play as Luigi while searching for Mario in the haunted mansion. It received positive feedback and the length was the primary critique point.
Super Smash Bros Melee
Super Smash Bros. Melee (known in Japan as Great Melee Smash Bros. Deluxe) is a fighting game for the Nintendo GameCube. This is the second installment in the Super Smash Bros. series and is the follow-up to Super Smash Bros. for the Nintendo 64. Various characters from Nintendo's popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the Mario franchise make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
Mario Party 6
Mario Party 6 is the sixth title in the Mario Party series made for the Nintendo GameCube and the third installment for that console. As the series's namesake, the game is a party game that features various Mario characters navigating through a digital boards using Dice Blocks. This game is developed by Hudson Soft and published by Nintendo. The game is the first in the series that features an installment of voice controlled mini-games using a packaged microphone, where an all new Mic Mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7. Additionally, Mario Party 6 supports the Nintendo GameCube's progressive scan mode. The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank. A new feature introduced to the Mario Party series is a day and night system implemented for boards and mini-games, a concept first introduced in Horror Land in Mario Party 2. As other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.
Mario Party 5
Mario Party 5 is the fifth installment in the Mario Party series. Like its namesake, it is a party game for the Nintendo GameCube that up to four players can participate in, succeeding the Nintendo GameCube's first Mario Party installment, Mario Party 4. It was first released in November 10, 2003 in North American territories, approximately one year after Mario Party 4 was released. As in other Mario Party installments, players interact with one another in virtual boards, playing as various Mario characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in Mario Party 2 was replaced with the new capsule system, where players can not only use them for their own advantage but set up traps for other players to fall into; Mario Party 6 and Mario Party 7 would later return the capsule system (now called Orbs) and add new mechanics to the capsules. Mario Party 5 also introduces new modes such as Super Duel Mode, where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to Mario Party 4's Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent Mario Party titles, with the exception of Mario Party Advance on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Mario Party 7
Mario Party 7 is a party game from the Mario Party series, released for the Nintendo GameCube console. It is the seventh Mario Party home console installment, the fourth and final Mario Party installment for the Nintendo GameCube, and the eighth installment in the Mario Party series. It was first released in North America and Japan in late 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. This was the last Mario game released for the Nintendo GameCube in Europe and Australia. In Japan and North America, Super Mario Strikers holds this distinction. Like previous Mario Party installments, the game is laid out as an interactive board game, where players use Dice Blocks to advance in the board, while also playing various minigames. In this game, Mario and the gang, using the MSS Sea Star, go vacationing to locations based on landmarks on Earth. However, Bowser is not invited on the cruise and decides to cause trouble for Mario and his friends.
Mario Superstar Baseball
Mario Superstar Baseball is a Mario sport title for the Nintendo GameCube, and is the first installment of the Mario Baseball series. The game features an addition of unique Power Shots, minigames, and special abilities characters can perform on the field. There is also a chemistry feature that displays good, neutral, and bad relationships between characters. It also featured a single-player mode where a selected captain wanders on a map and challenges other captains. This game also introduces a Toy Field where individual characters play on an interactive baseball field and get coins based on where the ball lands.
Mario Power Tennis
Mario Power Tennis is a sports game for the Nintendo GameCube and a re-release for the Wii (via the New Play Control! series). It is the fourth installment in the Mario Tennis series, and the follow-up to Mario Tennis for the Nintendo 64. This game features other four European announcer voices. In this game, Mario and his various friends and enemies meet up to play tennis. Like previous Mario sports titles, all the playable characters have incredibly powerful Power Shots. Additionally, there are courts in the game that have special effects and events during the game. There are also special games for each court to play with.