Best Fallout 4 Mods

No video game can ever be considered perfect, especially when modern titles are so vast and ambitious that even the designers themselves struggle to iron out issues months after launch. Thankfully, with Fallout 4 – a title which has its fair share of bugs and balancing issues – it's possible to enable user-generated mods which fix problems, introduce new gameplay mechanics and even offer fresh weapons. We've compiled 10 essential mods you'll want to try out below.


Rain Improvement

This retextures the rain effect because the vanilla one just looks like a blurry something but not rain. It also retextures the ripples seen as rain hits the water to make them look more like rain is actually hitting the water and causing more of a disturbance. Fully recommended to be used with 'Louder Rainy Sound' for a more immersive effect. VERSION HISTORY: 1.0: Initial release 2.0: Made the rain look like it is falling more heavier and added a bit of colour to the drops (let me know if the colours stand out too much with SweetFX or Reshade). Improved the normal map. Improved the ripples to have a more natural movement to them. 3.0: Made the rain thinner and more transparent. Fixed a corrupt gradient texture for the ripples, now working how I wanted them to. 4.0: Redone the rain from scratch, now completely new textures. I've made the drops smaller, now looks more proportional. I've virtually eliminated those horrid cuts which are in the vanilla effect as well and pretty much all rain retextures so far, in fact I can't notice them at all whilst the effect is running. This is as close to real rain as I can possibly achieve with the way the game engine runs the


Fusion Core Drain

This mod allows you to change how quickly power armor fusion cores drain. There are several options, and keep on the lookout for the upcoming modular version!


Enhanced Blood

High resolution blood decals that complements the violence level of the Fallout series Basic version features: -Replaces combat blood splatter, screen blood, and decapitation spurts -Increased blood amount. All hits and decapitation effects will now cause more blood stains -New wounds: blunt, bladed, claws, unarmed, and energy weapons -Increased screen blood size with shorter duration -Fix bloodstain creature glitch -Improved vanilla hand-placed blood decals -Optional files for subtle screen blood, color and splatters -Includes alternate blood splatters which are more realistic focused Standard version features: -Blood pooling -Additional blood stains from hits and torso explosions -Blood trails when at low health -Robots and synths will bleed oil -Spasms for dying characters -Brawl bug fix -Includes basic version features *WIP. There are current limitations with the scripted decal placement. Most surfaces will not get any scripted blood decals on them and will appear cutoff


Vivid Fallout

This is an overhaul of original landscape textures and some new ones, I'm going to add more over time. Alternative archives in 2k(HD) and 1k for weeker systems are provided as well. Most wasteland grounds are available by now, I will add the rest by time and replace the ones I dislike. I just sharpened the textures somewhat, added new normal maps and a slight shadowing. However, the result looks quite good and... the textures are less V-Ram heavy than the original ones! I'm going to redo all landscapes and most likely other stuff as well


Craftable ammo

This mod gives Fallout 4 players the ability to craft ammunition. As of right now, almost every type of ammunition has been added. If anyone has any recommendations for a different crafting recipe that makes sense with the materials given in-game, let me know. This mod was made to capitalize on something Bethesda left out of the game and that was needed in my eyes. Thank you for downloading and keep your eye on this mod, updates may be coming soon!


Settlement Supplies

This mod adds: Usable furniture items (beds/chair/benches) Snappable doors Snappable chainlink fence set Snappable covenant fence set Miscellaneous interactive objects (barber/surgery chair, etc.) Static decorative objects (cars/trees/rocks, etc.) Alternate power armor rack etc etc.


Full Dialogue

The Full Dialogue Interface mod makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase. It also revamps the interface so that the game will now display dialogue options in a list and use the number keys/face buttons for input, depending on your control scheme. The mod supports both keyboard and gamepad. Many different interface layouts are available, so check the screenshot section for examples of what the mod looks like in action. This is a translation of shadwar's work and should not be used at the same time as the NewDialog mod.



WET enhances all the bodies of water in the game, as well as adding new water and rain effects. *Covers all waters in the game, giving new flow and motion *New water surface textures *New splash and foam effects *New 3D model effects and tweaks *Optional rain option *Optional Murky and Clear options for underwater (see FOMOD installation)


Simple Intersection

Includes most if not all workshop craftable items, many of them weren’t labeled correctly so there are likely many more items then can be currently crafted, but it shouldn’t affect anything negatively, let me know if there are any problems. This mod lets you place things like Floors and Walls slightly into another object, not too far, but just enough.


Touch of Green

Added Version 2 - Lowered the saturation on a lot of the leaves so they don't stand out so much. - Changed the colors and saturation of a couple plants that looked out of place. - Added a little bit of color to hedges, looked weird when they were completely brown. - Made the trees a little more green and darker, it didn't make sense for the trees to be so colorful and bright. Some may think it doesn't look as nice, but it definitely makes more sense. This is a realistic edit after all.