Best Top Laners In League of Legends

League of Legends ist ein von Riot Games entwickeltes Computerspiel für Windows und macOS. Das Spiel wurde am 27. Oktober 2009 veröffentlicht. Es ist ein Free-to-play-MOBA, welches durch Mikrozahlungen unterstützt wird.

Vor dem Beginn einer Runde kann ein Spieler mit Hilfe eines automatischen Matchmaking-Systems Mitspieler und Gegner suchen. Alternativ kann ein Spieler für ein freies Spiel seine Mitspieler manuell suchen oder aus seiner Freundesliste einladen. In diesem Fall findet das Matchmaking-System keine Verwendung. Sind genügend Spieler für beide Teams gefunden (fünf je Team im klassischen Modus), gelangen alle Spieler der Partie gemeinsam in die Champion-Auswahl. Hier kann jeder Spieler seinen gewünschten Champion, eine Spielfigur mit individuellen Fähigkeiten, Stärken und Schwächen, auswählen. Der Spieler erfüllt dabei die Rolle des Beschwörers, der diese Figur beschwört und steuert. Je nach Spielmodus können alle Spieler gleichzeitig wählen oder jeweils abwechselnd pro Team. Im abwechselnden Auswahlmodus können zudem vor der Auswahl von allen 5 Mitgliedern jedes Teams je ein Champion „gebannt“ werden. Gebannte Champions können von keinem Spieler beider Teams gewählt werden.

Neben dem Champion können zwei Beschwörerzauber gewählt werden, welche im Spiel Verwendung finden. Diese sind vom gewählten Champion unabhängig. Zudem kann aus diversen Fertigkeitsverbesserungen, den Runen und Meisterschaften, ausgewählt werden, um den Champion an die individuelle Spielstrategie anzupassen.



There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious. Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.

I don't know what the cuddling syndrome might be (not even sure if you just invented that notion). He's actually not that strong outside of lane, and thing is most people complaining about him still being too strong in the current meta think they can fight him at all point of the game without being punished. People seem to know by now how to fight him (dodge q, disengage when he has too much stacks), but the majority of them still don't know when to fight him.

Don't you just love it when the guy feeding him the whole laning phase just gives him full stacks in teamfights? Now THAT'S cuddling. I also don't think the guy knows the difference between cuddling and coddling.

They are nerfing the wrong things, so litterally if this goes live, you only pick Darius for the ult? Okay, I would rather pick other champions if this happens. Darius is not a healthy champion but he was in an okay spot pre-nerf. He abuses low elo but he is very weak against melees since the update, I always beat him 1v1 and team fights with melee champions since the update. Now he would probably be weak against assassins (which is not good). His basic abilities are awful, nerfing it will make him worse. What they should have done was... 1) Lower the AD scaling on his passive because it's too high and it the bleed should not give armor reduction from black cleaver. 2) Raise his base AS to compensate for the passive nerf. 3) Change the Q's handle damage to 60%-70% damage, but increase the mana cost and remove the heal, instead it should grant 2-3 bleed stacks (and maybe increase the base damage from the outer handle instead 4) The slows on W and E removed and placed onto the Q instead to make it similar to a cassiopia ultimate, instead enemies are slowed in handle range, meanwhile they take more damage from in outer range. 5) Give apprehend base damage and an AD ratio to increase the damage (that can also apply stack to his bleed) 6) Remove the true damage on ultimate and replace it with physical damage. It would not matter that much if Darius have armor penetration in his E. Also, colossus benefited pretty much everyone with hard CC in their kit (including Jhin) the ones without shield the most. I would agree that strength of the ages was a healthy and balanced mastery, pretty much everyone can use it so it is fair, as for colossus, just remove it, its is very unnecessary anyways.



Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter. The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

What i dont understand, is why he's the only melee carry without a way to lower the cd on his gap closer. He doesnt offer anything that the other melee carries dont Two steroids, built in sustain, and a gap closer. Is his passive THAT strong that he doesnt deserve mobility?

He could probably use a lower Q cd but his gapcloser is pretty strong. It's a potential aoe knock-up that can traverse most walls in the game because it behaves much like a blink. His ult's extra range is a pseudo gapcloser. I'd take Yasuo's dash over Aatrox's any day, though

I think it's just really weird how everyone here's complaining about how 'weak' he is. I think he's ridiculously broken. I just witnessed someone screwing the entire game with Aatrox. He just built full life steal and was impossible to take down, his cooldown was basically non-existent so you had no chance what so ever to escape him. I have no idea what you people are talking about, in my opinion he needs a serious nerf. Maybe you could kill him if you can stun him for 5 seconds straight so that he can't beat the shit out of you while you're close (and he WILL get close don't worry) and get half his life back by doing that. 'Cause his attack speed was insane, too.



Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.

More actually. If they have more than 0 MR then they'd need even more max health to hit that 240 cap.

you realize it would take 4800 health to actually reach the 240 damage cap on Nasus' ult's DoT at max rank

I don't know this thing. at first thought, i think it would suck, but then I remember I always build nasus AP first so I could get a lead against the enemy by spamming E. Then I also remember that I don't get stacks by spamming E so having a passive based on kills will really help it.



Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant Perseverance.png armor and Decisive Strike.png broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.

A nearly 4 second silence is too short? That's longer than a lot of the crowd control in the game, and sure it doesn't exactly make sense for it to silence them - Personally, I always just imagined he cut their throats - it still looks believable when animated. It fits it's name as a decisive strike, because if you manage to get it off on someone later game it tends to decide the fights. The biggest issue with his Q is simply that it's hard to catch people. The better option, over a new ability, would be to either make chasing easier, or to reward him heavier when he actually does make a catch. That's why I liked the passive idea, because it would make him stronger when he manages to get in close against people that typically just dash away. Heck, if he was given slow resistance, he would be outright terrifying. I outright disagree about his current Q being bad. In fact, given it's many uses and low cooldown, I think of it as the best ability Garen has, it's just also his least Iconic when compared to the spinning. His ultimate would need to be very heavily toned down if it was true damage. We've all seen how crazy his ultimate is against the villain, and executes in general are often just bad when they arbitiarily kill you if you're below a cetain health. It often results in a kit that needs a lot of power drained away from other places. It also allows a late game Garen to be more heavily rewarded for getting off his ultimate on squishy characters, since they have less magic resist. The ability was made and balanced around doing magic damage, switching it to true damage could just make it problematic for a long time to come. Then again, maybe I just like being able to build hexdrinker to 1v1 a Garen that's rushing sunfire.

TL;DR but I did see something about giving him, EVEN more, movement speed well Garen and Darius is known for being "KITABLE" so it would be beyond stupid to give them more mobility then what is the skill of kiting then?

Until his (E) Judgement deals lower damage than his auto in 3 sec this champion is dead no matter what...


Pantheon ( League of Legends )

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain's treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

why are u protecting panth, his kit is very poorly desinged nobody can deny it. His passive is kinda OK but the Q has too much range that even ranged champs are easily targeted, its cooldown is basically non-existent same as its mana cost. its just pure point n click physical dmg ,doesnt requieres any skill managment to use. W the same just a poin n click with again to much range that stuns an enemy wow. makes his e even easier to use since its cast time is just 0.75 sec but deals tons of dmg with a passive rather fitting an actual assasin. R is the only skill u have to use wisely or dont since his basic abilities have too high dmg making him independent from his R. his combo is always the same W in E with some QQs in it.Pantheon is just desinged as a early bully who has barely a use late except him trying to reach the adc. His laningphase has literally no counterplay in it and he becomes true sh** late

Since first quarter of 2015 til my last game on mid 2016, I only played Pant - i mostly prefer Pant mid than top since its alot easier to gank globally at 100% kill chance whenever an opportunity presents. This dude can really massacre most heroes (well, at least not against a pro anivia mid or a pro gragas top). But the thing is, even though an early 6 item Pant cannot even get close to a 70% win chance. In my case, I consistently go for a glass cannon build (max pen build) especially when I'm mid and its pretty much common for me to have 20 kills per/game. The bad part about my playstyle is that I always gain the kills (almost 75% of the time) and when the opposing side survives awhile longer and builds def items and anti-cc even at 4 items, it easily negates the whole advantage. Not to mention if they somehow pull a tricky tactic to snipe me down or i suddenly played foolish, it becomes an easy turn around. The point? Every aspect of the game is objective and the players should figure out how to capitalize both on the hero/map-situation advantage/disadvantage and alot of players should really figure out what style best suit them. Pant has a level of power/danger if your him or against him, but that depends on the whole game situation. If he's manage to gain advantage, then avoid the fronts with him and build def just hold him in lane. The game is not designed that all heroes can go against each other fairly in lane. I hope I can play again this 2017 and gauge these new heroes. \(^o^)/

Well since it was your first time playing i can't blame you for not knowing,but he is not squishy at all,out of all assassins he has the biggest survivability by far,but you can always build bruiser,you can take DMP or some other tanky item,but the items i strongly recommend are BC and DD.



The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

How good is fiora right now? I have half my friends saying she's still pretty good, the other half saying she isn't as good right now.

She's strong right now. Buffs to various core items she currently builds and the rift herald changes allowed her to be even stronger in the department she excels, split-pushing. In terms of laning, very few champions are considered hard matchups for her, even her hard counters will eventually fall off in a 1v1 once she gets her core items. Most of the matchups are "skill matchups", depending on how well you use her entire kit, which can be tricky cause matchups are played very differently from one another. That's also why she doesn't appear as strong as she can be in the right hands, cause she has an extremely high skill cap AND a steep learning curve. If you're not scared of putting hours before finding consistent success, then play her. TL;DR : she's top tier if you play her a lot.

My go to Fiora counter is actually Ryze. Just E the minions and she can't safely get near you. Abuse the MS he can get from two runes, and always wait on the snare. Since it's instant, it's literally all down to luck if she parries it or not, and it's in his favor. The only way you should die is if you misposition, or get caught without double runes and can't run. Not to mention his shield cuts her true damage down.



Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness. Renekton was born to fight. From a young age he was constantly getting into vicious brawls. He had no fear, and was able to hold his own against much older children. It was often pride that led to these confrontations, as Renekton was unable to back down, or let any insult pass. Every evening, he came home with cuts and fresh bruises, and while his more scholarly older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

If there is a champion that i like to play in every meta is the croc. But that aggro type of croc, with ignite, Tiamat into Black Cleaver. I like how after u get a bit of a lead u can bully people so hard, that sometimes i can get a 30-40 cs lead. But yeah, he has bad matchups, sadly.

from pressing W to starting the animation, there's the variable based on attackspeed. I also don't know what bias his wind-up animation has relative to that. Then there's the combo.

I can see why you'd like that. Renekton still does good damage with his base values, and can be hard to kill. With Titanic Hydra you sort of get rid of the drawback of going heavy tank with at least your W and basic auto attacks. I still think I'm going to continue going Black Cleaver though, as I like having the high CDR so I can E-W-Q-E more often. It really feels good to harrass like that, and Black Cleaver allows you to do it more often AND get a speed boost for it. And yeah, I did the same. Ravenous Hydra was my first item on him and Olaf before. Might still do that on Olaf in games I can afford to. It just makes them so hard to keep down due to lifesteal. Sterak's though... it's meh. I think its best used for bruisers that want Sheen. They get more value out of it than Renek does, especially since it does nothing for his scalings.



A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin. Dragonkind considered Shyvana's impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father's murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast's heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan's word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince's kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.

I feel like I have found the way that Shyvana can be a successful top laner again. Instead of bringing flash/tp, try using exhaust/tp. From my experience it makes you almost unduelable. Shyvana really doesn't need flash due to a mix of her w and ult. You can essentially get away from anyone with your w as long as you use it properly and since your ult is on almost a perma lower cooldown compared to flash, and it's longer range at that., you can use that as your main escape and gap closing ability. I'm not going to say she's easy to lane as but the rewards for doing it are worth the risk. She becomes a huge raid boss late game and can usually burst down the squishy targets and burn through tanks easily enough.

Monstrous jg clear,but honestly it's quite hard to gank without ult,is toplane worth a try?I mean she is tanky as hell and her dmg is ridiculous,escape without ult is hard but still.

From my experience she is way better jungle. Bloodrazor, Bortk, Mallet, Deadmans, GA with Ghost is pretty strong and eats squishies in several hits. Top lane she turns into a split pusher, but as a jungler u play very aggresive because u win almost every 1v1 and apply a lot of pressure on the map.



As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his Raise Morale item.png black sails on the horizon causes panic among even the hardiest crew.

I think you'd only be able to keep Fervor up during laning phase which is when Fervor does the least damage especially since you don't have crit yet. It might work for lane dominance but Grasp of the Undying would be more suitable for that & it gives sustain.

well imagine stacking up fervor with Q then all in'ing with the your paqssive burn and a barrel, i dont play gangplank but i'd like to think that its at least better than something like thunderlords or warlords.

You basically need burst mobility or just outrange him. you can't risk wading through barrels. Lee sin can Q him and he's dicked, renekton just toys with him. Jayce, too, considering he can both outrange, poke him, and dive him. But do not play anyone who just runs at him.



In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers; a poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion. What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.

I think you might still want at least 90% gold efficent item till 3rd item... and a lot of core items have decent gold efficiency values.

I'm undecided on it. Mostly because I have so little experience with the effect itself, so I can't figure out the optimal situation to have it. Feels like it's most effective during teamfights, to me, since people can cover for me and you can get more value out of your risks without losing much. But getting it for shit like tower diving is a waste; either you don't proc it and you don't get enough out of the item because you're just getting the armour and AD for a high cost, or you just used a massive CD for a single kill... and might just waste it because people can collapse on you while you're ressing unless your team is there to cover you. So I'd say it depends on how soon you're planning to teamfight - and if you've gotten your essentials yet.

It's so funny watching people smugly slip on banana peels. Guess what? Those aren't lane counters. Those are whether or not you win THE GAME against those champs. Malphite's the kind of champion that just loses pretty much every god damn matchup in lane, but turns that shit around for teamfights later. He does, however, not fucking win against a jayce in lane despite his 60% winrate. He gets poked up and just soaks XP til he's useful. Or, he could, as has been repeated ad nauseum by now, run down the lane and feed and wonder what's going wrong. Why he counters jayce is because Jayce primarily wants to siege and keep his distance later. Malphite has an ult about the range if his poke that throws him up in the air and lets the team throw themselves on jayce. Doesn't get to poke much then. Now that's just the factor of one champion's effect on team dynamic over time. I'm not about to explain how the meta and popular team comps affect those charts. If you want to keep thinking it's dodging tentacles is what gives you an edge over illaoi, then go ahead.

Last Comments

I like how Maokai gets saplings that deal a metric ton of damage due to 8%(+2% per 100ap) max health damage doubled from being in a bush. Where as Nasus's ult damage is capped making it good against squishy champs but useless against tanks. Riot has never been really good at balancing and changes though I guess, just look at the atrocity that is the new, unfinished and ugly client. Oh well.

Then the damage needs a buff, though inreality it shouldn't even have a cap or at least not one for champions. Since it scales with ap in the first place along with spirit fire Nasus is just in an awkward spot as one of the few champions that have hybrid skills but there aren't many viable hybrid items. if you had 300 ap the ult would only need 3k health to hit cap. If you got to 700 ap then you would need about 2k health to hit cap. Obviously the point of the ult in normal cases is to provide tankiness and not about the damage but at that point why even have damage and have it scale with ap as it does. I brought up Maokai as his new E also scales max health but 1: doesn't have a cap on damage, 2: can be stacked and instantly pop others and 3: scales better. So tell me why the damage on nasus's ult even has a cap? I can't think of any other ability in the game that is % max health that has a cap for champs, they all have one for monsters but not champs. Just kind of seems like a poor design choice in my opinion...

I wouldn't say he is disgustingly overpowered,on the other hand even if he doesn't have much stacks there are only a few champs that can 1vs1 him late game,and on top of that(if stacked well) he is strongest splitpusher in game.

I personally find that he's typically a wimp, but once he uses his pops his ult, then he makes me shit myself for 15 seconds.

He should lose a portion of his stacks if he dies. Currently he's disgustingly overpowered.

Nasus overpowered? Are you kidding me? If you deny him stacks it becomes very hard for him to scale into late game, plus he can get kited really hard. He is balanced with very clear strengths and weaknesses.

Nasus is a good counter to Darius. His Wither delays Darius from reaching full stacks of Hemmorage. With the large AoE of Spirit Fire, you claim a large part of the land all to yourself. And if Darius gets on it, he takes a ton of damage due to his loss of armor. And since you have lifesteal, you outsustain Darius easily. What's cooler is that your Grasp of the Undying procs faster than him due to his loss of attack speed. I also bought Randiun's Omen and Spirit Visage to help out as well.

Grasp of the Undying is a timed buff. You'll always get it after 4 seconds of fighting no matter what your attack speed is.

Hm? Strange. It looked as if mine was proced faster than his.

I strongly disagree,yes Nasus has lifesteal but Darius has monstrous hp regen,besides he can just Q you in lane and heal off any missing hp,you are greatly exaggerating the dmg of your E(Q as well) since Darius has a lot of resistances,and you can't win a trade against him unless you are ahead,not to mention that he will bully you hard early game and you won't be able to stack properly.

With the upcoming tank rework I wonder if tank sub-classes are also getting a minor rework/fix or whatnot. Even though they're focusing on vanguards (or something like that).

I can't see any changes to the champions however everyone who builds tanky will be changed by the itemization changes.

Nasus's rework idea, to make him less boring and less toxic but to keep his identity as a split pusher. Nasus's base AD lowered to 30-50. Passive: Everytime Nasus kills a unit, he gains a soul eater stack, 3 soul eater stacks on large monsters, siege minions and enemy champions (for enemy champions based on level is 3/6/9). Nasus gains bonus attack damage by 1 for every 6 soul eater stacks. Q: No longer gains stacks and increased mana costs (20/30/40/50/60) and cool down is changed to 8 seconds only, instead it also lowers the enemy's attack speed by (by 10/20/30/40/50%) for 3 seconds. Edit: Bonus AD ratio is up by 30%. W: The slow is reduced to 50% and duration for 2 seconds but effects all enemies in front of Nasus and he can move while casting this ability. E: Gains a passive: Everytime nasus damages an enemy from any source, the damage amplification increases by 1/1.5/2/2.5/3% per stack stacking up to 5 times for 1 second. Edit: Using siphion strike (Q) on enemy targets will recover health by 40% of his missing health.

Turning the bonus into straight AD gives it alarming scaling with effects like Ravenous Hydra, and opens it up to Crit abuse, as well as giving him extra scaling with attack speed.

You don't see the point of my idea of this rework, Nasus can only get 1 AD per minion wave of perfect CS. You would assume that every player never miss a single CS ingame, so 30 minutes would grant him 100 permanent AD from perfect CS. As his base AD is very low compared to other champions, infact the lowest in the game (like thresh's armor), he needs to have stacks to back it up. So he can't make use of crit either (there are no viable crit items for him anyway). 30 minutes of perfect CS (50 + 100 = 150 total AD), where is the crit abuse here? And he lower's the enemy's attack speed, not raise his own. And sorry to break your bubble but he already abuses sheen from his Q and life steal (which he don't have in this idea rework), it looks like a nerf but its meant to make him a better split pusher rather than just gain stacks.

Wow you would take away from him the only thing that makes him survive through the laning phase, his free lifesteal. I don't know if you like the champion or not.

This idea is not even completely different from the current Nasus, it's just worst on many tools he has (w is the bread and butter of this champion), but his lifesteal that makes his life easier is taken away from him. And a melee adc without any gap closer? Good luck with that. Think about any match up and tell me how this version of Nasus will win lane.

You've encouraged stack farming even more heavily by gutting his base AD, you've completely murdered his lane and jungle presence because he just doesn't deal damage until he's stacked plenty. Nasus needs crits and attack speed because AD is now the only source of damage in his kit, and since he has garbage base AD and no AD ratios, he can't even get by spamming pen, CDR, or a tiamat rush. So either your passive is undertuned and nasus just does nothing the entire game, or his passive is overtuned and nasus becomes even more one-dimensional a farm-bot than he is right now.

I made some changes, I do agree it seems to make Nasus a lot weaker, but I'm not intending for him to change his playstyle or weaker, but to make him more of a split pushing champion as I said before. Just sitting in a wave and stacking Q is pretty much a red flag in high elo currently. Depending on what players are doing, either they will focus on killing the other teammates (if they are behind, Nasus won't even shine) or catch him. I intend to have him clear waves more safely. I would intend for Veigar to be somewhat the same for my ideas for him somewhat. Sure his laning phase would be bad but he would still have somewhat the same builds (probably no sheen item anymore), but I do like the farming on these kind of champions and that that's part of their kit.

40% missing health heal every 8 seconds is way too much. Darius can get similar numbers, but not in a 1v1. Have a single 30% bonus AD ratio on an 8 second cooldown does almost nothing for him. Basic attacks will still account for 90% of his damage output, and when that much of your dps relies on un-augmented basic attacks, you start stacking crit, lifesteal, and attack speed. Your proposed rework solves exactly none of the problems nasus has now, and introduces a whole slew of complications that are extremely difficult to untangle. How is stacking AD any better than stacking Q damage, from a champion design or game health standpoint?

would running fervor of battle on GP and spamming Q on the enemy to always have it fully proced be a terible idea?

Not better, generally speaking. The two cannot be linearly compared. Given the two properties A and B, it is possible for neither to be better. Many things in the real world cannot be ordered just like real numbers (which is great, because otherwise there'd be no true decisions). Stuff with a dimension higher than one cannot be ordered in general (e.g. complex numbers- the example from reality as spacetime itself is complex). Thunderlord Decree mastery 2016 is popular because it can be procced by Cannon Barrage.png ult across the entire map- something that Fervor of Battle mastery 2016.png cannot compete with, as Cannon Barrage.png ult has no AD scaling by itself (so the former also grants it such scaling). In the end each keystone follows the different goals, granting the different benefits and drawbacks. I am not condemning the usage of Fervor of Battle mastery 2016.png. It just means following the different role/playstyle and comparing the two keystones linearly is thus pointless.

Thing with GP is that he doesnt have a best keystone. TLD is mostly useless outside ult, Grasp is useless after laning and Warlords is almost non-existent until u get some AD/crit. Hell, u can even use Stoneplate or Stormraiders on GP without losing much.

why the hell doesn't his powder keg have a mana cost?

well im not a gangplank main, but ive been playing this game for 4 years and seen whats considered unbalanced and unhealthy removed change rather regularly. i would think it has no mana cost because it itself adds no base damage to your own attack and instead adds armour pen with a minor slow if its hit, the keg itself is basicly just an AOE auto attack that has armour pen. think of it like the passive on darius'es E but in a different way. the passive on darius'es E is a lower amount in comparision and effects all of darius'es damage, the only reason it has a mana cost is because it has hard croud control tied to it, as apose to the slow (that is not hard croud control) that gp has.