Best Top Laners In League of Legends
I don't know what the cuddling syndrome might be (not even sure if you just invented that notion). He's actually not that strong outside of lane, and thing is most people complaining about him still being too strong in the current meta think they can fight him at all point of the game without being punished. People seem to know by now how to fight him (dodge q, disengage when he has too much stacks), but the majority of them still don't know when to fight him.
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Don't you just love it when the guy feeding him the whole laning phase just gives him full stacks in teamfights? Now THAT'S cuddling. I also don't think the guy knows the difference between cuddling and coddling.
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They are nerfing the wrong things, so litterally if this goes live, you only pick Darius for the ult? Okay, I would rather pick other champions if this happens. Darius is not a healthy champion but he was in an okay spot pre-nerf. He abuses low elo but he is very weak against melees since the update, I always beat him 1v1 and team fights with melee champions since the update. Now he would probably be weak against assassins (which is not good). His basic abilities are awful, nerfing it will make him worse. What they should have done was... 1) Lower the AD scaling on his passive because it's too high and it the bleed should not give armor reduction from black cleaver. 2) Raise his base AS to compensate for the passive nerf. 3) Change the Q's handle damage to 60%-70% damage, but increase the mana cost and remove the heal, instead it should grant 2-3 bleed stacks (and maybe increase the base damage from the outer handle instead 4) The slows on W and E removed and placed onto the Q instead to make it similar to a cassiopia ultimate, instead enemies are slowed in handle range, meanwhile they take more damage from in outer range. 5) Give apprehend base damage and an AD ratio to increase the damage (that can also apply stack to his bleed) 6) Remove the true damage on ultimate and replace it with physical damage. It would not matter that much if Darius have armor penetration in his E. Also, colossus benefited pretty much everyone with hard CC in their kit (including Jhin) the ones without shield the most. I would agree that strength of the ages was a healthy and balanced mastery, pretty much everyone can use it so it is fair, as for colossus, just remove it, its is very unnecessary anyways.
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Aatrox
What i dont understand, is why he's the only melee carry without a way to lower the cd on his gap closer. He doesnt offer anything that the other melee carries dont Two steroids, built in sustain, and a gap closer. Is his passive THAT strong that he doesnt deserve mobility?
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He could probably use a lower Q cd but his gapcloser is pretty strong. It's a potential aoe knock-up that can traverse most walls in the game because it behaves much like a blink. His ult's extra range is a pseudo gapcloser. I'd take Yasuo's dash over Aatrox's any day, though
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I think it's just really weird how everyone here's complaining about how 'weak' he is. I think he's ridiculously broken. I just witnessed someone screwing the entire game with Aatrox. He just built full life steal and was impossible to take down, his cooldown was basically non-existent so you had no chance what so ever to escape him. I have no idea what you people are talking about, in my opinion he needs a serious nerf. Maybe you could kill him if you can stun him for 5 seconds straight so that he can't beat the shit out of you while you're close (and he WILL get close don't worry) and get half his life back by doing that. 'Cause his attack speed was insane, too.
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Nasus
More actually. If they have more than 0 MR then they'd need even more max health to hit that 240 cap.
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you realize it would take 4800 health to actually reach the 240 damage cap on Nasus' ult's DoT at max rank
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I don't know this thing. at first thought, i think it would suck, but then I remember I always build nasus AP first so I could get a lead against the enemy by spamming E. Then I also remember that I don't get stacks by spamming E so having a passive based on kills will really help it.
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Garen
Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant Perseverance.png armor and Decisive Strike.png broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.
A nearly 4 second silence is too short? That's longer than a lot of the crowd control in the game, and sure it doesn't exactly make sense for it to silence them - Personally, I always just imagined he cut their throats - it still looks believable when animated. It fits it's name as a decisive strike, because if you manage to get it off on someone later game it tends to decide the fights. The biggest issue with his Q is simply that it's hard to catch people. The better option, over a new ability, would be to either make chasing easier, or to reward him heavier when he actually does make a catch. That's why I liked the passive idea, because it would make him stronger when he manages to get in close against people that typically just dash away. Heck, if he was given slow resistance, he would be outright terrifying. I outright disagree about his current Q being bad. In fact, given it's many uses and low cooldown, I think of it as the best ability Garen has, it's just also his least Iconic when compared to the spinning. His ultimate would need to be very heavily toned down if it was true damage. We've all seen how crazy his ultimate is against the villain, and executes in general are often just bad when they arbitiarily kill you if you're below a cetain health. It often results in a kit that needs a lot of power drained away from other places. It also allows a late game Garen to be more heavily rewarded for getting off his ultimate on squishy characters, since they have less magic resist. The ability was made and balanced around doing magic damage, switching it to true damage could just make it problematic for a long time to come. Then again, maybe I just like being able to build hexdrinker to 1v1 a Garen that's rushing sunfire.
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TL;DR but I did see something about giving him, EVEN more, movement speed well Garen and Darius is known for being "KITABLE" so it would be beyond stupid to give them more mobility then what is the skill of kiting then?
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Until his (E) Judgement deals lower damage than his auto in 3 sec this champion is dead no matter what...
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Pantheon ( League of Legends )
why are u protecting panth, his kit is very poorly desinged nobody can deny it. His passive is kinda OK but the Q has too much range that even ranged champs are easily targeted, its cooldown is basically non-existent same as its mana cost. its just pure point n click physical dmg ,doesnt requieres any skill managment to use. W the same just a poin n click with again to much range that stuns an enemy wow. makes his e even easier to use since its cast time is just 0.75 sec but deals tons of dmg with a passive rather fitting an actual assasin. R is the only skill u have to use wisely or dont since his basic abilities have too high dmg making him independent from his R. his combo is always the same W in E with some QQs in it.Pantheon is just desinged as a early bully who has barely a use late except him trying to reach the adc. His laningphase has literally no counterplay in it and he becomes true sh** late
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Since first quarter of 2015 til my last game on mid 2016, I only played Pant - i mostly prefer Pant mid than top since its alot easier to gank globally at 100% kill chance whenever an opportunity presents. This dude can really massacre most heroes (well, at least not against a pro anivia mid or a pro gragas top). But the thing is, even though an early 6 item Pant cannot even get close to a 70% win chance. In my case, I consistently go for a glass cannon build (max pen build) especially when I'm mid and its pretty much common for me to have 20 kills per/game. The bad part about my playstyle is that I always gain the kills (almost 75% of the time) and when the opposing side survives awhile longer and builds def items and anti-cc even at 4 items, it easily negates the whole advantage. Not to mention if they somehow pull a tricky tactic to snipe me down or i suddenly played foolish, it becomes an easy turn around. The point? Every aspect of the game is objective and the players should figure out how to capitalize both on the hero/map-situation advantage/disadvantage and alot of players should really figure out what style best suit them. Pant has a level of power/danger if your him or against him, but that depends on the whole game situation. If he's manage to gain advantage, then avoid the fronts with him and build def just hold him in lane. The game is not designed that all heroes can go against each other fairly in lane. I hope I can play again this 2017 and gauge these new heroes. \(^o^)/
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Well since it was your first time playing i can't blame you for not knowing,but he is not squishy at all,out of all assassins he has the biggest survivability by far,but you can always build bruiser,you can take DMP or some other tanky item,but the items i strongly recommend are BC and DD.
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Fiora
How good is fiora right now? I have half my friends saying she's still pretty good, the other half saying she isn't as good right now.
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She's strong right now. Buffs to various core items she currently builds and the rift herald changes allowed her to be even stronger in the department she excels, split-pushing. In terms of laning, very few champions are considered hard matchups for her, even her hard counters will eventually fall off in a 1v1 once she gets her core items. Most of the matchups are "skill matchups", depending on how well you use her entire kit, which can be tricky cause matchups are played very differently from one another. That's also why she doesn't appear as strong as she can be in the right hands, cause she has an extremely high skill cap AND a steep learning curve. If you're not scared of putting hours before finding consistent success, then play her. TL;DR : she's top tier if you play her a lot.
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My go to Fiora counter is actually Ryze. Just E the minions and she can't safely get near you. Abuse the MS he can get from two runes, and always wait on the snare. Since it's instant, it's literally all down to luck if she parries it or not, and it's in his favor. The only way you should die is if you misposition, or get caught without double runes and can't run. Not to mention his shield cuts her true damage down.
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Renekton
If there is a champion that i like to play in every meta is the croc. But that aggro type of croc, with ignite, Tiamat into Black Cleaver. I like how after u get a bit of a lead u can bully people so hard, that sometimes i can get a 30-40 cs lead. But yeah, he has bad matchups, sadly.
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from pressing W to starting the animation, there's the variable based on attackspeed. I also don't know what bias his wind-up animation has relative to that. Then there's the combo.
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I can see why you'd like that. Renekton still does good damage with his base values, and can be hard to kill. With Titanic Hydra you sort of get rid of the drawback of going heavy tank with at least your W and basic auto attacks. I still think I'm going to continue going Black Cleaver though, as I like having the high CDR so I can E-W-Q-E more often. It really feels good to harrass like that, and Black Cleaver allows you to do it more often AND get a speed boost for it. And yeah, I did the same. Ravenous Hydra was my first item on him and Olaf before. Might still do that on Olaf in games I can afford to. It just makes them so hard to keep down due to lifesteal. Sterak's though... it's meh. I think its best used for bruisers that want Sheen. They get more value out of it than Renek does, especially since it does nothing for his scalings.
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Shyvana
I feel like I have found the way that Shyvana can be a successful top laner again. Instead of bringing flash/tp, try using exhaust/tp. From my experience it makes you almost unduelable. Shyvana really doesn't need flash due to a mix of her w and ult. You can essentially get away from anyone with your w as long as you use it properly and since your ult is on almost a perma lower cooldown compared to flash, and it's longer range at that., you can use that as your main escape and gap closing ability. I'm not going to say she's easy to lane as but the rewards for doing it are worth the risk. She becomes a huge raid boss late game and can usually burst down the squishy targets and burn through tanks easily enough.
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Monstrous jg clear,but honestly it's quite hard to gank without ult,is toplane worth a try?I mean she is tanky as hell and her dmg is ridiculous,escape without ult is hard but still.
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From my experience she is way better jungle. Bloodrazor, Bortk, Mallet, Deadmans, GA with Ghost is pretty strong and eats squishies in several hits. Top lane she turns into a split pusher, but as a jungler u play very aggresive because u win almost every 1v1 and apply a lot of pressure on the map.
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Gangplank
As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his Raise Morale item.png black sails on the horizon causes panic among even the hardiest crew.
I think you'd only be able to keep Fervor up during laning phase which is when Fervor does the least damage especially since you don't have crit yet. It might work for lane dominance but Grasp of the Undying would be more suitable for that & it gives sustain.
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well imagine stacking up fervor with Q then all in'ing with the your paqssive burn and a barrel, i dont play gangplank but i'd like to think that its at least better than something like thunderlords or warlords.
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You basically need burst mobility or just outrange him. you can't risk wading through barrels. Lee sin can Q him and he's dicked, renekton just toys with him. Jayce, too, considering he can both outrange, poke him, and dive him. But do not play anyone who just runs at him.
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Riven
I think you might still want at least 90% gold efficent item till 3rd item... and a lot of core items have decent gold efficiency values.
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I'm undecided on it. Mostly because I have so little experience with the effect itself, so I can't figure out the optimal situation to have it. Feels like it's most effective during teamfights, to me, since people can cover for me and you can get more value out of your risks without losing much. But getting it for shit like tower diving is a waste; either you don't proc it and you don't get enough out of the item because you're just getting the armour and AD for a high cost, or you just used a massive CD for a single kill... and might just waste it because people can collapse on you while you're ressing unless your team is there to cover you. So I'd say it depends on how soon you're planning to teamfight - and if you've gotten your essentials yet.
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It's so funny watching people smugly slip on banana peels. Guess what? Those aren't lane counters. Those are whether or not you win THE GAME against those champs. Malphite's the kind of champion that just loses pretty much every god damn matchup in lane, but turns that shit around for teamfights later. He does, however, not fucking win against a jayce in lane despite his 60% winrate. He gets poked up and just soaks XP til he's useful. Or, he could, as has been repeated ad nauseum by now, run down the lane and feed and wonder what's going wrong. Why he counters jayce is because Jayce primarily wants to siege and keep his distance later. Malphite has an ult about the range if his poke that throws him up in the air and lets the team throw themselves on jayce. Doesn't get to poke much then. Now that's just the factor of one champion's effect on team dynamic over time. I'm not about to explain how the meta and popular team comps affect those charts. If you want to keep thinking it's dodging tentacles is what gives you an edge over illaoi, then go ahead.
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Darius
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious. Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.