Best Guns in Modern Warfare Remastered

Call of Duty: Modern Warfare Remastered is a first-person shooter video game developed by Raven Software and published by Activision. A remastered version of Call of Duty 4: Modern Warfare, it was released worldwide on November 4, 2016 for the PlayStation 4, Xbox One and Microsoft Windows. It is available by purchasing either the Legacy, Digital Deluxe or Legacy Pro editions of Call of Duty: Infinite Warfare, with physical versions requiring the Infinite Warfare disc inserted to access the remaster. A standalone edition of the game was released on June 27, 2017 for the PlayStation 4, and July 27, 2017 for Xbox One and Microsoft Windows.



In multiplayer, the M60E4 is unlocked at level 19. It can be equipped with a Red Dot Sight, a Grip, or an ACOG Scope. It is also one of the few weapons with the option for golden camouflage, however this exclusivity is nullified in Call of Duty: Modern Warfare Remastered, as all weapons can accept Gold Camouflage. The M60E4 is the most powerful machine gun in multiplayer, with one of the highest damage outputs per shot in the game, but has high recoil and a low rate of fire compared to the M249 SAW or RPD. It is often used with the Double Tap or Stopping Power perks, with Stopping Power being more effective at long range and Double Tap being more effective at medium and close range.



The STG-44 (or the MP44), is the most common assault rifle in the Call of Duty series, having been featured in every Call of Duty title set in World War II (excluding Call of Duty: Finest Hour), as well as Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III and Call of Duty: Modern Warfare Remastered. It is one of the most common weapons to appear across the Call of Duty series, tied with the MP40 and second only to the M1911.



The M16 is a free weapon unlocked in one of the default classes at level 1, equipped with an ASP, and with the perks Scavenger, Steady Aim, and Second Chance. The M16 is a higher damage weapon. One whole burst will usually suffice, but at longer ranges, an extra bullet may be required, thus an extra burst. The headshot multiplier allows for one less bullet, allowing for one accurate burst to kill an enemy from afar. This high damage is offset due to the M16 having the lowest "overall" RPM of all assault rifles, at a measly 459 RPM. The bullets shot in one burst will fly at 937 RPM. Both of these speeds are slower than the G11. The M16 has regular penetration.



The M40A3 is only available in the multiplayer game mode, and is the only sniper rifle in-game with this distinction. It is the first sniper rifle to be unlocked, and as with all sniper rifles it is best used at a long range. It is unlocked at rank 3, and is a favorite among experienced and inexperienced players alike.



In multiplayer, the P90 is unlocked at Level 40. It can be modified with a Silencer, Red Dot Sight, or ACOG Scope, like all other submachine guns. The P90 has a 50 round magazine and a very high rate of fire. Due to its extremely large magazine, it is also the weapon able to carry the most maximum ammunition in the game, barring LMGs. It is a superior SMG at long range due to its low recoil and high rate of fire, especially when firing in short bursts. However, it is also the slowest-killing SMG at close range.



The MP5 is the first submachine gun used in the Modern Warfare series campaign. The MP5 can be found frequently, being used by the Ultranationalists in the missions, "Blackout", "Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father" and "No Fighting In The War Room". In "Shock and Awe", Pelayo uses an MP5 in her efforts to fend off Insurgents after her helicopter is downed and she is awaiting reinforcements.



The G3 is a very common weapon in the campaign. It can be found in most SAS missions and the later USMC levels. It is fully automatic, unlike its multiplayer variant. It is one of the most powerful single player weapons available, dealing a maximum of 160 damage, and a minimum of 100. It has moderate recoil, but it does not matter in most cases as it is a one-hit-kill at most ranges. This makes it a great substitute for a pistol or an empty primary weapon.



The Desert Eagle appears as one of the four side arms available in game, It is the most powerful and also the most rare sidearm in the game. The only level in which the Desert Eagle is available is "Crew Expendable". The Desert Eagle can only be obtained during the campaign if the player runs ahead of the other S.A.S. members in the first cargo hold of "Crew Expendable", at which point an Ultranationalist leaps out of a storage container, armed with a Desert Eagle, and he will drop a second one when killed; it is possible to use both of them interchangeably. It is also seen being given to Khaled Al-Asad by Imran Zakhaev, who then used it to execute President Al-Fulani in "The Coup". A Desert Eagle is also seen being wielded by Imran Zakhaev himself during "Game Over" where he uses it to execute a number of injured S.A.S members, including Gaz. It can also be obtained by using the "give all" console command on PC during the levels "Safehouse" and "Game Over". A two-tone Desert Eagle can be seen in the armory in the mission "F.N.G."